Side Scroll Shooter - Game Template
A downloadable game
Fly as a witch and shoot your way through the spooky night with this side-scrolling shooter template! Avoid pointy towers and graveyard obstacles, and watch out for those creepy creatures- but you can always try and aim your fireball to eliminate them.
A set of pre-made Halloween graphic assets are provided in this package, but you can adjust or replace it according to your needs.
Features:
- side scroll
- automatic projectile firing
- life system
- spawner destructible obstacle
- controller destructible obstacle
- controller character
- character movement
Supported platforms:
Windows
Mac OS X
Linux
iOS
Android
Web GL
Supported OS:
Windows
Mac OS X
Linux
iOS
Android
File Format : Unity Package
How to use :
You can check how it works on Demo scene, but generally you need to do this simple step
- Setup your Character
- Basically you need to setup your character and add these 3 component
- Input Handler
- Character Movement Controller
- Character Shooting Controller (if needed)
- Also setup your projectile for shooting (if needed) as prefab
- Basically you need to setup your character and add these 3 component
- Setup your Scene
- Place collider you need, for example I want to use camera that hold character in middle with killing collider on top and bottom like this
- You should also setup where you want to spawn your obstacle and which collider act as despawner
- Setup your Obstacle
- Setup 1 game object as spawner that will act as obstacle generator
- Setup your obstacle as prefab
Structure :
Mainly this template has two main module
Character :
This module will handle all character behavior
Movement controller :
- This component used to control the movement of the character
- This component will need Rigidbody2D and any Collider2D to work
- You can control the both jump and fall behaviour with this component
- You can use unity gravity and rigidbody behaviour or override it and using the controller rigidbody itself
Input :
- This component used to enable tap input for use on Movement Controller.
- By adding this component you will automatically add movement controller too
- Or you can create your own input handler by using this as example (if you need to use Unity new Input System for example)
- You can enable control for both touch and mouse click.
- You can enable hold or non hold control to create a different gameplay that suits your needs
Shooting Controller :
- This module used to control shooting made by character
- You can adjust how the shooting would work or even add your own input later on by calling the public function Activate or Deactivate
- You need to setup few things first like
- Which is the projectile
- Where the projectile would spawn on game hierarchy (which one is parent)
- What position the projectile would spawn (where is the spawn point)
Projectile Controller :
- This module used to control projectile that spawned by shooting controller
- You can edit lifetime of this projectile only since everything already handled by shooting controller
- by illustration this one is bullet and shooting controller is the weapon
Obstacle :
This module will handle all obstacle handling on the game, here are two type of obstacle which uses same base component
Generator :
- This component will handle all generation of the component they need to setup (e.g. destructible and non-destructible)
- You can also setup the speed of all component spawned by this generator
- You can change the randomized interval spawn time
- You can also set up this many obstacle that will randomly be selected
Remover :
- This component will destroy any obstacle that touch its collider so the game won’t get heavier due to too many object that the game doesn’t need anymore
- This is expected to put outside camera behind the player, just place it where you see fit
Controller :
- The component will handle how the obstacle will behave
- Basically this only handle movement, spawning, and remove (any colliding hid handled by other collider)
Types :
- Static
- This is basically the base obstacle without any unique handling
- Destructible
- This is Obstacle that implement interface IDestructable to make they be able to be destroyed when hit by a projectile
Status | Released |
Author | Seru Projects |