A downloadable game

Buy Now$10.00 USD or more

Embark on a thrilling journey with 'Hill Racing Trials' game template. This toolkit empowers you to master treacherous terrains using three unique preset vehicles. Immerse yourself in realistic physics and parameters, ensuring an authentic driving experience.

Unleash your creativity with our dynamic terrain textures that elevate the visual appeal of your game. The innovative Vehicle Changing System lets players switch between vehicles seamlessly, adding depth to gameplay.

Ideal for developers aiming to create captivating racing experiences. Dive into 'Hill Racing Trials' and craft dynamic worlds where conquering the hills becomes a thrilling adventure.

Features

  • 3 Presset Vehicle
  • 3 Terrain texture
  • Vehicle Physics and Parameter
  • Vehicle Changing System

Supported platforms:

Windows
Mac OS X
Linux
iOS
Android
Web GL

Supported OS:
Windows
Mac OS X
Linux
iOS
Android

Format File :
Unity Asset Package

How to use :

- Testing

To try the demo, open SampleScene and hit play.

- Scene Setup

You need to setup these:

- A game object with FuelController component attached.

- Terrain.

- The Car.

- The fuels.

The game controller script used in the demo is used to spawn the vehicle and control the game UI and flow. You can implement this one however you like or as needed.

- Terrain Setup

You can refer to the sample for terrain setup with "ground" game objects

what you need to make your own is an empty Game Object. Then you add following components:

- Sprite Shape Renderer

- Sprite Shape Controller

-- You need to make a Sprite Shape for your terrain, can refer to the sample.

- Environment Generator

- Edge Collider 2D

The shape of the terrain is generated by the EnvironmentGenerator Component, and you can adjust the length and the shape of the surface.

- Terrain Texture Setup

You can use the sample textures as baseline. Make sure the mesh type is set to "Full Rect"

- Car Setup

You can modify the car texture and overall shape by editing the vehicle prefab. Do remember if you change the wheels position, you have to move the anchors to match the axle.

The driving system is handled by the DriveCar component. It also requires input handler. this sample uses unity new input system.

- Fuel object setup

You can place or spawn the fuel as needed, when player collects them by touching them, it will fill the fuel set in fuel controller.

Feel free to modify or expand everything included in this package, and enjoy.

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

seru-hillclimb.unitypackage 2 MB

Leave a comment

Log in with itch.io to leave a comment.